The Research Project

The project aims to explore innovative practices in game-based learning in higher education. It will critically analyse the theoretical foundations of game-based learning and its current application in professional training and adult learning.

The research aims for this project:

  • Can game-based learning become an appropriate resource for undergraduate and postgraduate teaching?
  • What are the benefits of developing ad hoc game resources for the Higher Education sector?
  • The role of students in the game development and evaluation process
  • Can a game engage students on topics such as the evaluation of academic resources and the research and construction of bibliographies?








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