The Research Project

The project aims to explore innovative practices in game-based learning in higher education. It will critically analyse the theoretical foundations of game-based learning and its current application in professional training and adult learning.

The research aims for this project:

  • Can game-based learning become an appropriate resource for undergraduate and postgraduate teaching?
  • What are the benefits of developing ad hoc game resources for the Higher Education sector?
  • The role of students in the game development and evaluation process
  • Can a game engage students on topics such as the evaluation of academic resources and the research and construction of bibliographies?

 

 

 

 

 

 

 
 


Play the game. Click on the Biblioport icon.

Adobe Flash player required