The team

The game production team includes: Elena Moschini, Enrico Benco, Vanda Corrigan, Che-Guevara John.

Elena Moschini is a Senior Lecturer in Digital Media and Communications Technology and the MA Digital Media course leader at London Metropolitan University - Department of Applied Social Sciences. Before joining the university she has worked in the multimedia industry in Switzerland, Italy and the UK, managing and developing a number of interactive projects. She has expertise in the development of e-learning resources and games for education. Her research interests include: game design, game-based learning, game audiences, the game industry, e-learning, digital media management.

Enrico Benco is currently a part-time lecturer at Middlesex University. He has been visiting lecturer at a number of Higher Education institutions including: Central Saint Martins College of Art And Design (London Institute), the Royal College of Art and the Architectural Association. He is also a multimedia designer and developer with a strong expertise in developing educational multimedia projects. His clients include: Pearson Education, HarperCollins Education, CBBC Online, Channel4, Mother, Zentropy, EHS-Realtime, Dialog Ltd.

Vanda Corrigan is the course leader for BA Game Studies at the Department of Humanities, Arts and Languages (London Metropolitan University) and is a member of the Higher Education Academy. She has expertise in web design and multimedia applications, and has designed and produced distance learning materials and web sites for undergraduate study, short courses and EU funded, transnational projects. Her research interests are in the broad area of the gender/technology relationship, with specific focus on epistemology and digital media, and the reproduction of gender through technology-related discourse and culture. She is currently investigating games and game audiences.

Che-Guevara John MA, BA. Che John is a Senior Lecturer in Digital Media at London Metropolitan University - Department of Applied Social Sciences. He has a background in programming, digital media production and developing interactive applications that extends over 15 years. His experience has included writing and designing games for both the computer and Digital/InteractiveTV markets. As well as his commercial experience in new media, he also has a background in more traditional arts practice with specialist interest in experimental film, interactive installation and re-active spaces.

 

 

 

 

 

 

 
 


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